Dev Log 4: Post Production


To be honest, the post production of this project feels very rushed, because the team members have a lot of internship work arrangements in the second half of the semester, and everyone does not have much time to devote to post production work, especially for puzzle designs and game functions.

Personally, although a lot of my time in post-production is taken up by internship written examinations and interviews, I still take as much time as possible to prepare for map design and game testing.

Overall, I was very exhausted from the last few weeks of work. Judging from my personal experience in applying for internships, I feel that the arrangement of project production should be pushed forward as much as possible to prevent conflicts with school internship requirements.

Comments

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Yes, I had similar issues over winter break. It can be tough to develop a game when your priorities are elsewhere. Hopefully for next year our classes will not interfere with developing the capstone game. 

Hey Zimu! I definitely get what you mean about having to rush production towards the end as everyone gets busy with internship hunting and things like that, it also affected my team as well so I can relate. Hopefully you're successful in finding an internship!

Hi Zimu!

I'm sorry you felt that your project is being rushed but judging from the demo you presented today, it looked great! but I'm glad that you are getting interviews and stuff for your internships! I wish you the best of luck!